RESULTS
Results
ECOnsumer training resources are developed under a Creative Commons licence, which means that they are open and totally free educational resources. They are also developed in an editable and reusable version (Creative Commons Logo). They are designed from an innovative pedagogical perspective that combines different methodologies designed to place the person at the centre of the training process. And of course they can be used together or independently, including a User Guide, which facilitates their implementation in different environments and learning environments.
ECOnsumer training course is a course divided into 8 modules oriented to train e-consumers in the necessary competencies and skills to implement a sustainable purchasing process. This course contains practical activities and self-assessment tools.
ECOnsumer Toolbox, gamified activities conceived and designed for the development of sustainability competences of consumers, according to the principles of Educational Gamification.
ECOnsumers toolbox of gamified resources is composed of a total of 125 activities contextualized in real scenarios easily recognizable to the e-consumer and related to the complete purchase process.
ECOnsumer green apps for sustainable consumption compilation.
ECOnsumer Apps is a collection of 100 mobile apps, classified according to the different phases of the pre-purchase, purchase and post-purchase cycle, which provide information to the e-consumer on the various aspects that can make the online shopping experience more sustainable.
